GuidesFree combat

Combat

Free combat: how it works

You move with WASD, every click is a swing, and your hit lands where your weapon actually connects. Under the hood every weapon keeps its RuneScape stats and attack speed, so the gear you know still ranks the way you expect.

Attacking

Left-click attacks any monster you can fight, whatever its level (guards, men and women, barbarians and the rest). Bankers, shopkeepers and others you can't fight still talk on left click, and Talk-to is always on the right-click menu. Prefer the old way? Game Settings > Controls > NPC left-click: Attack, Talk-to first or By combat level.

How damage and attack speed work

Every weapon keeps the attack speed it has in RuneScape: an abyssal whip attacks every 2.4 seconds there, a godsword every 3.6 seconds. The weapons table lists all of them.

Free combat runs at twice that pace. Your next hit charges up from the moment your last hit landed, and it is a full-strength hit once half the weapon's attack time has passed. Swing sooner and you get a part of a full hit.

The rule

Size of the hit = time since your last hit × 2 ÷ the weapon's attack speed (never more than one full hit).

Example: abyssal whip (2.4 s)

A full hit is ready every 1.2 seconds. Click every 0.6 seconds and each hit is about half size, but you land twice as many. Click every 1.2 seconds and each hit is full size. Both deal the same damage per second. Click only every 2 seconds and you still get full hits, but fewer of them, so you deal less.

So should I spam or time my clicks?

A player hitting a training dummy in the Sanctum training yard; the meter at the top reads 36.5 DPS against the unarmoured dummy.
Test it yourself: the training yard in the Sanctum shows your damage per second, best 10 seconds and max hit.

Special attacks

In free combat your weapon's special attack sits on key 1 of the combat hotbar (or use the special bar as usual). Special energy refills much faster than in RuneScape. Each weapon's energy cost is in the weapons table.

A special attack takes the place of a regular hit, the same way it does in RuneScape: it spends your charged hit, and the next swing starts charging from zero.

Against other players, each special waits for the weapon's attack time before the next one (for example 3.6 seconds between two godsword specials), whether you use key 1 or the special bar.

Eating, potions and staggers

Eating or drinking in the middle of a fight costs you the same attack time it does in RuneScape. Your swings never pause for it; your next hits are just smaller while the charge builds back up. Being staggered by a monster's heavy hit works the same way.

Dodge rolls

Lock-on

Tap the middle mouse button to lock onto the enemy under your crosshair (or the closest one in front of you). A small white diamond marks it. Tap again to let go.

A player in the Sanctum training yard locked onto a training dummy; a small white diamond sits on the dummy.
Locked on: the small white diamond marks your target.

Fighting with (and against) other players